β Return to Mycomancers: Age of the Mushroom
Devlog
- April 11, 2026 by Mycomancers##devlog, ##indiegame, ##mycomancers, ##deckbuilder, ##roguelite, ##cardgame, ##mushroomπ DevLog #4 π From Idea to Core Loop. Mycomancers started with a single idea: A mushroom warrior sketch and the wish to create a card game around it. But over time, that idea grew into something... Continue reading

- March 26, 2026 by Mycomancers##gamedev, ##devlog, ##mycomancers, ##deckbuilder, ##godot, ##tcg, ##indiedevπ DevLog #3 π Choosing the Engine. When I started building Mycomancers, one of the first big decisions was choosing the right engine. There are many powerful options out there like Unity or Unre... Continue reading

- March 09, 2026 by Mycomancers##indiegame, ##cardgame, ##deckbuilder, ##mushrooms, ##mycomancers, ##rogueliteπ DevLog #2 π Choosing the Genre. When I first started working on Mycomancers, the idea was very different. Originally I wanted to create a traditional RPG about mushroom warriors. But there was... Continue reading


